美利体育登录入口官网



共找到 150 条与 Namespace 相关的标准,共 10

该文档是开放服务访问(OSA)的Parlay X 2 Web Services规范的Stage 3部分的第1部分。OSA规范定义了一种架构,使应用程序开发人员能够通过开放的标准化接口(即OSA API)利用网络功能。本文档指定了Parlay X 2 Web Services的通用方面。此处定义了以下内容:名称空间、数据定义、错误定义以及接口的WSDL描述。

Open Service Access (OSA); Parlay X Web Services; Part 1: Common (Parlay X 2)

本文件是开放业务接入(OSA)第三阶段Parlay X Web服务规范的第1部分。OSA规范定义了一种架构,使应用开发者能够通过开放标准接口(即OSA API)利用网络功能。OSA的概念和功能架构包含在3GPP TS 23.198 [3]中。OSA的需求包含在3GPP TS 22.127 [2]中。本文件规定了Parlay X Web服务的公共方面。此处定义了以下内容:命名空间、数据定义、故障定义、接口的WSDL描述。本文件由3GPP TSG CT WG5、ETSI TISPAN和Parlay Group联合制定。

Universal Mobile Telecommunications System (UMTS); Open Service Access (OSA); Parlay X web services; Part 1: Common (3GPP TS 29.199-01 version 6.5.0 Release 6)

本文件是开放服务接入(OSA)Parlay X 2 Web Services规范第3阶段的第1部分。OSA规范定义了一个架构,使应用程序开发者能够通过开放标准化接口(即OSA API)利用网络功能。本文件规定了Parlay X 2 Web Services的通用方面。此处定义了以下内容: ? 命名空间 ? 数据定义 ? 故障定义 ? 接口的WSDL描述

Open Service Access (OSA); Parlay X Web Services; Part 1: Common (Parlay X 2)

本文件是开放业务接入(OSA)第3阶段Parlay X 3 Web服务规范的第1部分。OSA规范定义了一个架构,使应用程序开发者能够通过开放标准化接口(即OSA API)利用网络功能。本文件规定了Parlay X 3 Web服务的通用方面,包括:命名空间、数据定义、故障定义和接口的WSDL描述。

Open Service Access (OSA); Parlay X Web Services; Part 1: Common (Parlay X 3)

Universal Mobile Telecommunications System (UMTS); LTE; Open Service Access (OSA); Parlay X web services; Part 1: Common V8.0.0; 3GPP TS 29.199-01 version 8.0.0 Release 8

本文件是开放服务访问(OSA)的Parlay X Web Services规范的第3阶段第1部分。OSA规范定义了一种架构,使应用程序开发人员能够通过开放的标准接口(即OSA API)利用网络功能。OSA的概念和功能架构包含在3GPP TS 23.198 [3]中。OSA的要求包含在3GPP TS 22.127 [2]中。本文件规定了Parlay X Web Services的通用方面。此处定义了以下内容:命名空间、数据定义、故障定义、WSDL接口描述。本文件是由3GPP TSG CT WG5、ETSI TISPAN和Parlay Group共同定义的。

Universal Mobile Telecommunications System (UMTS); Open Service Access (OSA); Parlay X web services; Part 1: Common (3GPP TS 29.199-01 version 7.2.0 Release 7)

This device specification is compliant with the Universal Plug and Play Device Architecture version 1.0 [14]. It defines a device type referred to herein as MediaRenderer. The MediaRenderer specification defines a general-purpose device template that can be used to instantiate any Consumer Electronics (CE) device that is capable of rendering AV content from the home network. It exposes a set of rendering controls in which a control point can control how the specified AV content is rendered. This includes controlling various rendering features such as brightness, contrast, volume, etc. Example instances of a MediaRenderer include traditional devices such as TVs and stereo systems. Some more contemporary examples include digital devices such as MP3 players and Electronic Picture Frames (EPFs). Although most of these examples typically render one specific type of content (for example, a TV typically renders video content), a MediaRenderer is able to support a number of different data formats and transfer protocols. For example, a sophisticated implementation of a TV MediaRenderer could also support MP3 data so that its speakers could be used to play MP3 audio content. The MediaRenderer device specification is very lightweight and is easy to implement on lowresource devices such as an MP3 player. However, it can also be used to expose the highend capabilities of devices such as a PC. A full-featured MediaRenderer exposes the following capabilities: ? Control various rendering characteristics ? Expose the supported transfer protocols and data formats ? Control the flow of the content (for example, FF, REW, etc), if appropriate depending on the transfer protocol. The MediaRenderer DOES not enable control points to: ? Send AV content to another device The un-shaded blocks represent the UPnP services that are contained by a MediaRenderer. The shaded blocks represent various device-specific modules that the UPnP services might interact with. However, the internal architecture of a MediaRenderer device is vendor specific.

Information technology — UPnP Device Architecture — Part 20-2: Audio video device control protocol — Level 4 — Media renderer device

本技术规范描述了C++标准库的扩展。这些扩展是可能在程序内广泛使用和/或在由不同组织编写的库之间的接口边界上使用的类和函数。 本技术规范是非规范性的。本技术规范中的一些库组件可能会考虑在未来的C++版本中标准化,但它们目前不是任何C++标准的一部分。本技术规范中的一些组件可能永远不会被标准化,而其他组件可能会以大幅改变的形式被标准化。 本技术规范的目标是为扩展的C++标准库建立更广泛的现有实践。它为那些希望提供扩展的供应商提供建议。

Programming Languages - C++ Extensions for Library Fundamentals

本文件定义了基于XML的概念模式的编码规则,用于描述地理资源类型的表示语义结构。这些编码规则支持UML配置文件,如ISO/TC 211标准中常用的UML模型。编码规则使用XML模式来定义输出数据结构 schema。本文档中所述的编码规则不适用于地理特征的UML应用程序模式的编码(请参见ISO 19136中的这些规则)。

Geographic information — XML schema implementation — Part 1: Encoding rules

本文件是开放服务访问(OSA)Parlay X Web Services规范第3阶段的第1部分。OSA规范定义了一个架构,使应用程序开发者能够通过开放标准化接口(即OSA API)利用网络功能。OSA的概念和功能架构包含在3GPP TS 23.198 [3]中。OSA的要求包含在3GPP TS 22.127 [2]中。本文件规定了Parlay X Web Services的通用方面。此处定义了以下内容:命名空间、数据定义、故障定义、接口的WSDL描述。本文件由3GPP TSG CT WG5、ETSI TISPAN和Parlay Group联合定义。

Digital cellular telecommunications system (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Open Service Access (OSA); Parlay X web services; Part 1: Common (3GPP TS 29.199-01 version 8.1.0 Release 8)

This part of ISO/IEC 12785 specifies how to represent the ISO/IEC 12785-1 information model in XML, and details each element binding of the content packaging XML schema.

Information technology learning, education and training content packaging XML binding

本文件定义了将 W3C 模式(如 [7] 至 [9] 中定义的那样)映射到 TTCN-3 的规则(定义于 ES 201 873-1 [1] 中),以便对基于 XML 的系统、接口和协议进行测试。

Methods for Testing and Specification (MTS); The Testing and Test Control Notation version 3; Part 9: Using XML schema with TTCN-3

The present document defines the mapping rules for W3C Schema (as defined in [7] to [9]) to TTCN-3 as defined in ETSI ES 201 873-1 [1] to enable testing of XML-based systems, interfaces and protocols.

Methods for Testing and Specification (MTS); The Testing and Test Control Notation version 3; Part 9: Using XML schema with TTCN-3 (V4.6.1)

本文件(ISO/IEC TR 29163-2:2009)定义了可共享内容对象参考模型(SCORM?)2004 年第 3 版的内容聚合模型(CAM)版本 1.1。它描述了用于构建学习体验的组件、如何将这些组件打包以便在系统之间交换、如何描述这些组件以支持搜索和发现,以及如何定义这些组件的排序信息。SCORM CAM 促进了学习内容的存储、标记、打包、交换和发现的标准化。本文件涵盖了内容模型、内容打包、元数据以及排序和导航的定义、描述和要求。

Information technology - Sharable Content Object Reference Model (SCORM?) 2004 3rd Edition - Part 2: Content Aggregation Model Version 1.1

This part of ISO/IEC 23006 specifies a set of Elementary Services and protocols enabling distributed applications to exchange information related to content items and parts thereof, including all the necessary Operations on MPEG-related Entities: Content, Contract, Device, Event, License, Service and User. These operations are defined to be the following: Authenticate, Authorize, Check With, Create, Deliver, Describe, Identify, Install, Interact With, Negotiate, Package, Post, Present, Process, Request, Revoke, Search, Store, Transact, Uninstall and Verify. Elementary Services can be combined in well defined sequences to build Aggregated Services, both of them being called in general Multimedia Services. ISO/IEC 23006 (all parts) will be referred to as MPEG-M for short in the text. The Multimedia Services are provided by and consumed by Multimedia Devices in a MSPT ecosystem, an example of which is the Advanced IPTV Terminal.

Information technology - Multimedia service platform technologies - Part 4: Elementary services




Copyright ?2007-2026 ANTPEDIA, All Rights Reserved
京ICP备07018254号 京公网安备1101085018 电信与信息服务业务经营许可证:京ICP证110310号
页面更新时间: 2026-09-24 10:03

美利体育(meili)官方网站_美利体育手机版下载